W3C Workshop on WebVR Authoring: Opportunities and Challenges

Datum: 18 november 2017 Geschreven door: In:

The primary goal of the workshop is to bring together WebVR stakeholders to identify unexploited opportunities as well as technical gaps in WebVR authoring.

Participants in the workshop will:

• Share good practices and novel techniques in creating WebVR-based content, 

• Discuss existing and foreseen challenges in using WebVR to deploy content and services in specific usages, 

• Contribute to the unification of efforts for documenting and advocating the development of WebVR content.

We won’t just be listening to presentations, but we will be actively participating in breakout sessions and working discussions covering topics identified as relevant to the participants.

This workshop is WORLD CLASS & FREE, but you need to apply on the enclosed form (responding Yes to this meetup event does not unfortunately grant you automatically access) : https://www.w3.org/2002/09/wbs/1/webvr-authoring/
For more information : https://www.w3.org/2017/09/webvr-authoring-workshop/

Please note a VR jam is currently being organized at DigitYser a few days before. Interesting Results/discoveries from it will be showcased during the W3C conference.  https://www.eventbrite.co.uk/e/back-to-the-source-jam-2-vr-webvr-tickets-39779055225

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992