VRHackathon prototype training (Unity basics – Android – Oculus/Vive)

Datum: 3 augustus 2016 Geschreven door: In:

In preparation of the 2nd Brussels VRhackathon, Be.VR organizes a training for VR tech newbies. The goal here is to provide adequate directions in order to create a prototype that would be technically & conceptually viable. The whole training will be divided in 2 parts :
– 1 on the basic VR technical side (4 courses in September)
– 1 on the VR creative (team) side (2 courses in October).

In order to guarantee quality, attendance will be (strictly) limited to 10 seats (for at least the first 4 trainings)– this is a requirement from tutors. As demand is strong, there might be selection required – based on the following:
– first registered / first served (mainly, but as well based on the following points…)
– profile type of the motivated learner (Pro/ Hobby Dev, Art Designer, Hardware, data driven profile…) – this is in order to create a group dynamic
participation to the Brussels October VRHackathon (you need to purchase your tickets)
– total number of workshops taken (the more you take, the more chances you get accepted for the program…)

Special offer with the VRHackathon (thanks to the Microsoft Innovation Center):
– if you participate (“participate” = list of presence will be set in place at each workshops) to the entire VRhackathon training program (6 workshops) -> FREE entry to the VRHackathon (your ticket will be reimbursed).
– if you participate to 4 Workshops ->50% off the VRHackathon price (in addition to early bird discount if subscription before the 31st of August)
– if you participate to 2 workshops ->25% off the VRHackathon price (in addition to early bird discount if subscription before the 31st of August)


  Unity Basics 1 (& 2) spread on 2 sessions of 1h30 – Sept 5 / Sept 12 evening. Replying on this invitation, is committing to the 2 Unity basics sessions (it is not possible to take the 2 workshops separately) ————–

Requirements for the workshop:
– A laptop with the Unity development environment installed (can be Windows or Mac). Some further information to follow
– Understanding of object oriented programming, and preferably the C# programming language. IF NO experience with programming or C# at all, have a look at these series of tutorials: https://www.youtube.com/playlist?list=PLivfKP2ufIK7SCuf1Sevu196JhgKMX42T . Motivation to non-programmers is key here, even if we’ll explore libraries with already-made re-useable C# scripts…

In this workshop you will learn the essentials you need to make a basic app/game in Unity:
– the Unity Editor interface
– navigating through the scene
– using primitives to rapid prototype
– coding behaviour in C# and best practices on how to organise your code
– Camera’s, collision detection, lighting, user input…

Tutor of this session:
Frederik Windey is a senior software engineer in the user experience (UX) team at 3D vision and gesture recognition specialist: SoftKinetic, a Sony Group Company. After working for five years as a teacher in entertainment software development, Frederik spent an additional six years working in the fields of Augmented Reality, Virtual Reality, digital signage, 3D scanning, motion control and gesture recognition. Frederik is considered a Unity development specialist and has created a wide variety of demos and proof-of-concepts on PC, console and mobile platforms as well as emerging technologies such as the Oculus Rift and in-car gesture systems. Fred’s day-to-day working methodology is based around the principle of ‘let’s try it and see what we learn’.

– participation to both sessions (for non-students): 40€
– participation to both session (for students) : 25€

(To be paid in advance via Bank transfer (in order to validate subscription). Details only communicated to the selected profiles (confirmation by August the 15th).)


Your first Android VR application (1 session of 2 hours) – 19 Sept 2016

This workshop is for everybody that want to learn how easy it is to deploy an Android game during a hackathon. under Unity 3D. 
You are going to learn how to create, and deploy, a simple virtual reality application in Unity3D using: Unity Native support, the cardboard and the Gear VR. 
– Brief introduction of the mobile advantages and possibilities in VR 
– Installation of the required tools: Java SDK and Android SDK 
– Creation and compilation of a “Hello World” APK 
– Introduction to the native virtual reality support of Unity3D 
– Introduction to the Google Cardboard plug-in 
– Introduction to the Gear VR plug-in and the oSig files 
Bonus: Use profiling tool to improve your application.

Requirements for the workshop: 
– Basic Knowledge of Unity3D 
– A Windows laptop with Unity3D installed 
– No coding skills is required to follow the workshop 
– IT knowledge is a plus 
– A cardboard of any type


Tutor of this session: Eloi Strée is an autodidact as Unity3D developer in the video game industry, my speciality is the video game prototyping in new technologies mainly in Virtual Reality. 

Rule n°1: Always have a Gear VR with you 
Rule n°2: Do every game jam you can afford 
Rule n°3: Always try to do crazy project, like a game for blind people in Virtual Reality !

25€ for non-students 
15€ for students (To be paid in advance via Bank transfer (in order to validate subscription). Details only communicated to the selected profiles (confirmation by August the 15th).)


Oculus & Vive (1 session of 2 hours) – 27 Sept 2016

1/ Setup Oculus DK2 & CV1 
2/ Getting started in Unity with Oculus 
3/ Basic control, interaction and motion for Oculus

1/ Install SteamVR through Steam 
2/ Getting started in Unity with SteamVR 
3/ Interacting with objects using the motion controllers

Requirements for the workshop: 
Must have: 
– Basic knowledge of Unity and game/project development (already made a project using Unity or follow Unity Basics workshop) 
– PC/laptop with Windows 7, 8 or 10 (no Mac no Linux) 
– VR Best Practices: https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_intro/

Nice to have: 
– PC/laptop you want to setup for the VR Hackhaton 
– PC close to oculus minimum specification 
– Latest Unity: https://store.unity.com/download?ref=personal 
– Unity optimisation for VR: https://unity3d.com/learn/tutorials/topics/virtual-reality/optimisation-vr-unity

Tutor of this session: 
Franck Thomas is a french coder living and working in Belgium for over the last 6 years. He works at SoftKinetic as a senior software engineer, making VR experience using natural hand interaction, like ReachWorld a project we made with Andrew Curtis and Simon Loyer a few year ago.


Franck also works at SuperLink Labs, focus on collaborative VR experiences.

With Simon, Andrew and Pablo, he participate to the first VR Hachathon in Brussels and received the Best VR Project of Show with Dungeon Director.


Let’s code !

25€ for non-students 
15€ for students (To be paid in advance via Bank transfer (in order to validate subscription). Details only communicated to the selected profiles (confirmation by August the 15th).)

Any questions, please comment below

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992