VRackaton Meetup by the vrappstore

Datum: 10 februari 2017 Geschreven door: In:

Hi everyone!

It has been three months since the last VRackaton took place on the marine base in Amsterdam, during the European VR Days ’16. An enthusiastic group of motivated people, with a wide range of different backgrounds, came together with one purpose; to beat violence using virtual reality! Different initiatives were thought of, plans were made and fresh groups of VRackateers started creating and developing apps to bring to the world. After three intense days the groups presented their inspiring products at VondelCS and left the VRackaton with a big applause.

So far for 2016. On February 16th 2017 the teams will gather once again and show what they have been up to. And where else to do that then at where it al started – the VRBASE. Presentations will shine a light on the successes and challenges met in the last three months. There will be enough room to tell and discuss about development, business plans, new ideas an inspiring stories. Everyone is encouraged to get involved and help each other further. Not only during presentations, but also enjoying some cold beverages after.

The following projects will be discussed:
– VRelaxation: Can I relax?
– VR Fire Figher: How do I save lives?
– Virtual Tombs: How can I commemorate my lost love one?
– Wake Up World: Crowd sourced inspiring scenes
– CaptainVR: How do we combat fear?

– Augmented Morality: Where is my money being invested?

Doors open: 16:30
Presentations: 17:00 – 18:30
Drinks and talks: 18:30 – 20:00

We will take care of cold beers. If you want to eat some during the Meetup, let me know. If enough people respond we’ll take care of food for a good price, else we can always order pizza. You can find us on the 3rd floor of building 027E at VRBASE.

See you there!

Cheers, the vrappstore team!

For questions email Rick at rick.roelofs@vrappstore.com

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992