VRackathon – Let’s beat violence and hate with Virtual Reality

Datum: 10 augustus 2016 Geschreven door: In:

From August 19th-21st 2016 you will be
challenged by VRappstore.com to help create the world’s coolest anti-violence Virtual Reality experience.
The best concepts will be selected to turn into
Virtual Reality at the VR Days Europe.

The Programme

[You are free to join any day for a full afternoon] 

Date 19th of August Location: Kattenburgstraat 7. Building 025. 

13:00 – 13:30 Doors open
13:30 – 14:00 Explanation of the VRackathon concept
14:00 – 16:00 Introduction lesson Unity
16:00 – 17:30 Time to play some VR games
17:30 – 18:00 Wrap-up 

Date 20th of August Location: Kattenburgstraat 7. Building 025. 

13:00 – 13:30 Doors open
13:30 – 14:00 Explanation of the VRackathon concept
14:00 – 17:00 Create teams and start brainstorming
17:00 – 17:30 Present the concepts
17:30 – 18:00 Wrap-up 

Date 21st of August Location: Kattenburgstraat 7. Building 025. 

13:00 – 13:30 Doors open
13:30 – 14:00 Explanation of the VRackathon concept
14:00 – 17:00 Create teams and start brainstorming
17:00 – 17:30 Present the concepts
17:30 – 18:00 Wrap-up 

3rd-6th of November 2016 – VR Days Europe (www.vrdays.co)
The VRackathon will continue during the VR Days Europe to be held on the 3rd-6th of November where the initial concepts will be built by VR developers.

WHAT’S IN IT FOR YOU

1. Introduction to Virtual Reality
2. How to conceptualize solutions and games in Virtual Reality
3. Learn how to start working in Unity
4. Brush up on your presentation skills
5. Participate in your first VRackathon
6. Build the world’s coolest anti-violence game
7. Meet the makers and shakers of VR

To sign-up:
https://www.eventbrite.nl/e/tickets-vrackathon-27021978465

For questions:
E-mail: Lodewijk@VRappstore.com

VRappstore.com connecting consumers and business to the worlds VR developers create.

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LAATSTE NIEUWS

UITSPRAAK OVER VR

"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992