Virtual Reality, Virtual Laws? – IP issues with Virtual Reality

Datum: 21 augustus 2017 Geschreven door: In:

In recent years Virtual Reality (VR) has become increasingly popular, therefore, it will only be a matter of time before new legal challenges and issues will arise. This seminar will focus on how intellectual property rights can find their way into the virtual world. The speakers for the evening will be Willem-Jan Cosemans & Nicholas Hamblenne from KOAN law firm.

Participants will get a clear overview of the intellectual property rights that could be vested in VR technology, focusing on the software. Potential infringements of third party rights incorporated in VR applications will also be addressed.

By the end of the evening, each participant should be able to recognize intellectual property rights in a virtual world and will have received an answer to specific questions, such as: How can I protect my VR application so that third parties do not copy it? I want to incorporate various aspects owned by third parties in my VR application, do I need their authorization? Etc.

Finally, concrete examples of legal issues with regard to VR will be presented, including:

The Pokémon Go CaseThe Oculus VR Tech Case

Participants will be encouraged to raise questions and interactively engage in a discussion.

This event is co-organized by the MIC Brussels, KOAN Law Firm, DigitYser, the Cluster screen.brussels and the Cluster software.brussels. Please note that by registering to the event, you accept that pictures of you might be taken and used by one or several of those co-organizers for communication purposes.

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UITSPRAAK OVER VR

"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992