VIRTUAL REALITY: MAKING YOUR OWN EXPERIENCE

Datum: 26 oktober 2016 Geschreven door: admin vr.nl In:

TICKETS: https://www.eventbrite.com/e/virtual-reality-making-your-own-experience-tickets-27329565466

DESCRIPTION
In this course, you’ll discover the key concepts of VR, how to build a scene, how to interact with it personally or in group, how to dynamically generate content and lots more. You will gradually learn the principles and the technical framework to transform your idea into a proper VR experience. From game to presentation, from solo- to social experience or artistic installation: it’s full of potential uses. You’ll learn the initial steps to initiate your own experimental and explorative project in a nice ambient, collaborative and interactive environment.
Course overview:
– the stereo effect
– fundamental rules of VR-scene design
– Aframe as a sensible and emerging framework
– loading your own 3D assets
– sharing your VR experience with the outside world
– WebVR as a perfect entry to VR, not only being the first step

This course is for:
Beginner – Intermediate
Beginner in VR itself, intermediate in programming skills.
Know how to make a loop and use conditional statements.
Artistic Guidance:
Fabien Benetou (Who’s this?)

Course dates:
Full weekend: 8/9 oct 2016 (sat/sun 10h-17h)
Price:
Full weekend:
* 185€ (for employed & financially healthy people)
* 135€ (for financially insecured: artists, students, job seekers,…)
For this reduction to apply, please provide a document to sustain your status (student card, unemployment document,…) Location:
At Icon-Brussels – Creative District Offices
Rue Colonel Bourg 122 – 3th floor
1140 Brussels

Material required:
Working laptop with its charger & working smartphone with its charger.

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LAATSTE NIEUWS

UITSPRAAK OVER VR

"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992