VREUR – Post European VR Meetup

Datum: 12 juni 2015 Geschreven door: admin vr.nl In:

Hi All! This summer we want to unite the European Virtual Reality community so we can inspire each other, share experiences and give VR and content creation a boost throughout Europe! The (local) VR meetup organizers are united and combine forces in the VREUR meetup page, to work together and bring you awesome Euro-meetups!

The idea is to do 3(!) European meetups in summer 2015.
– 26th of June a the preEuro meetup in Paris.
– 7th of August the BIG(!) European meetup at Gamescom in Cologne.
– 4th of September the postEuro meetup in Brussels. So in Brussels, there will be 4 speakers and 20 demos !! 

Agenda: 

18.15: sign-in 

18.30: Opening with demos 

19.15: Presentations (10min, 4 speakers) 

20.00: demos and networking with some caterings

Speakers:

*Manus Machina from Netherlands

*Mobic Autoconstruction from Belgium

*World of VR from Germany

*Softkinetic from Belgium

*HTC from Seattle (by skype)


Demos:

*Manus Machina from Netherlands (http://www.manusmachina.com/)

*Nozon from Belgium (http://www.nozon.com/)

*Vigo universal from Belgium (http://www.vigo-universal.com/)

*Vection VR from Belgium (http://www.vectionvr.com/fr/index.html)

*Mobic Autoconstruction from Belgium (http://mobic-autoconstruction.fr/)

*Yondr from Belgium (http://overyondr.com/)

*World of VR from Germany (http://www.vroggles.com/)

*Sidema from Belgium (http://www.sidema.be/)

*Softkinetic from Belgium (http://www.softkinetic.com/)

*Immersio from Belgium (http://www.immersio.tv/)

*Mimesys from Belgium

Daan (the Netherlands) 

Marie-Noëlle (Belgium) 

Aron (Germany)

Aksel (France)

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UITSPRAAK OVER VR

"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992