Cologne VR Meetup #8: Gamescom After-Show Party & Mixer

Datum: 12 juni 2015 Geschreven door: admin In:

Hey everyone,

Gamescom is getting closer and we want to again use this opportunity  to connect the VR community from all around the world. The event is especially meant for active members of the VR community, developers, artist, filmmakers, journalists and entrepreneus. The maximum number of participants is 100 so don’t hesitate to RSVP! 

After a  1 hour-long official part featuring some special guests (see below) you will have a lot of time to try out some of the latest VR demos and prototypes and of course socialize with awesome VR people!

Please beware that the official part of the Meetup from 8 to 9 pm will be held in English.

By the way, there’s a VREU meetup one day before this meetup directly at the Gamescom. See more details here: VREU Meetup @ Gamescom

The schedule of the evening will be as follows:

7 pm  Setup of hardware 

8 pm  Meetup kick-off and speeches, demos in seperate room

9-12 pm  Demos and mixer



Aron Binienda (Orga Cologne VR, CTO @ includeVR</a>):

Peter Ehrlich (<a href=””>Leap Motion):
“Best Practices for building the 3D Web”  

Jim Rüggeberg (CEO Illusion Walk):
“Holodecks today”

Daniel Pohl (Research Scientist @ Intel):                                    “Smart Rendering for Virtual Reality” 

Markus Prenneis (CEO present4D):                                               “VR Nongaming Applications with focus on machinery and plant engineering”

Demos & Special Guests: 


VRog by Illusion Walk

Leap Motion and many more…


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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992