Digital Festival 2016: Meetup(BEVR)#9

Datum: 18 april 2016 Geschreven door: In: Meetup(BEVR)#9

Come and join us for our 9th VR Meetup. We are now organizing our meetup Under the banner of EUVR.ORG. Same as always: great demos, great speakers.

Here is the agenda:

2pm – 7pm: demos

5pm – 7pm: talks


–  Howard Rose (Deep Stream VR)

–  Philip Hausmeier (

–  Graham Breen (HTC)

–  Daan Kip (VRNL) 

–  Fredo De Smet (VRT)

–  Alessandro Perta (Big Bad Wolf)

–  Julien Denoel (Exzeb)

–  Introduction and moderation by Juan Bossicard (BE.VR)


– Emakina : Wingsuit and Puissance 4 

– Sidéma SPRL : Sentinels of Liberty – Homebound 

– VRT  

– Big Bad Wolf : Santa Claus 

– Exzeb: Dernière mission avant départ 


– BE.VR   

– VRLAB : Open workshops   

– Shir Shushan : Is typing 

– Aspic technologies   

– Pow 3D design: VR solutions for real estate

– Poolpio : Izal 

– Tapptic 

– Vigo : Virtual Soccer

For further information, please contact Marine Haverland at

The Digital Festival 2016 is a festival of ideas and a celebration of global innovation, animated via talks, workshops, debates and performance.
Today, digital technologies and services, from big data analytics through to robotics and driverless cars, are transforming every corner of our lives. This digital transformation is challenging the way in which we relate to each other as humans, how societies are governed and the way in which we conduct our personal and professional lives.

The Digital Festival 2016 will bring together EU and international policymakers, multinationals, start-ups, micro-businesses, artists, performers, scientists, academics and NGOs to explore digital technologies and services and how they are and will continue to change our lives.

Delegates will tackle the big digital issues animated via a series of free to attend interactive workshops, debates, talks, live performances and tech-demos.

For more information please visit

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992