Benefits of VR for healthcare

Datum: 12 november 2016 Geschreven door: In:

After the scheduled talks you will have an opportunity to grab to mic and have short talk (5-10 minutes) to present your own work or interest in VR/AR.

Please leave a comment below if you would like present something.

How to get to the location

Nadja Muller-den Blijker of SONOVR will talk about how VR can help with positive behavior change. 

Everyone wants something to change in their life. Think of the many New Years resolutions that you or people around you made. How hard it is to follow through. Behavior change is difficult. Usually these are deep ingrained patterns that we have practiced a lifetime.
In this talk we will illuminate the 5 stages of change (Pre-contemplation, Contemplation, Preparation, Action, Maintenance) and how VR interventions can help you achieve long lasting behavior change. 
SONOVR is a platform with holistic applications for self-improvement & mental health, including VR. We are in the business of positive behavior change. Going from surviving to thriving. 

Miguel Hisojo, MedInReal
Medical training didn’t change in centuries. Lack of innovation results in medical errors and burned out physicians. Today, we face a crisis of experts and resources. Patients put their lives on the line. The consequences are lives and billions. Caring for our patients starts with caring for physicians. They crave for efficient and affordable training tools.  Empowering physicians and staff is the key to finding the cure to many diseases, overall those that we barely understand today. VR and AR are game changer technologies. They have the capability to make the difference in health care. At MedInReal we aim to bring the tools alive.

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992