BE.VR #15 – How to develop business in VR?

Datum: 25 januari 2017 Geschreven door: In:

Welcome word by Juan Bossicard, founder of BE.VR

Launch of BE.VR Gent
Introduction about funding by BNP Paribas
Quick update on DigitYser, the Data-IoT-VR hub in Brussels by Tanguy Vanderlinden

Line-up for the presentations: (15minutes each)

– Aljosha Demeulemeester : a personal story of starting a business around VR.
Wim Forceville : What I learned from experimenting with VR.
Roy De Caster: How we help homebound people through VR. 
Dirk Van Welden : My personal story of launching Space Pirate Trainer.
</a><a href=””>Wouter Van Hauwermeiren : How VR brings brands closer to their audience.

Panel : How to develop your business in VR – moderated by Fredo De Smet

Timothy Vanherberghen – Triangle Factory
Wouter Van Hauwermeiren Pow3ddesign
– Joris De Lamper – Yondr
– Sander De Roeck – Soulmade
– Jan Deruyck – In The Pocket

Demo Cases

Virtual Reality Demo’s

– Artcore Society by Stefan Verbakel 
– Vidock Studio by Marcandella Céline
– GTL Studio by Thomas Leysen
– Soulmade by Marijn Goossens
– YumeVR by Wouter Van Hauwermeire

Photography & Camera

Leyla Hesna
patrick Van den Storme

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992