Sound for Virtual Reality

Datum: 21 november 2017 Geschreven door: In:

With all the emphasis on visual processing in VR, audio has become increasingly lacking by comparison. Although most 3D audio concepts have been around for decades, interest in 3D audio has only really resurfaced recently with new immersive formats for cinema and the advent of Virtual Reality. In recent years, major advances in gaming technologies, such as cost-effective head-tracking and immersive visual headsets have paved the way for commercially viable virtual reality to be delivered to the individual. Now, consumers finally have the opportunity to experience new gaming, cinematic and social media experiences with truly immersive and interactive 3D audio and video content.

Whether you’re a novice, audiophile, or a seasoned professional in the field of VR, our experts will provide a valuable introduction into the techniques and tools necessary for a truly immersive 3D audio production in cinematic, documentary, commercial, musical, game-based; room-scale VR experiences.

This course will be led by the founder of Future Phonic Studios – Richard Burki, the educational manager of Abbey Road Institute Amsterdam – Robin Reumers, the author of “Modern Recording Techniques” and 4X Grammy-nominated producer &  musician for surround sound – David-Miles Huber, and Tom Pearce – head of game music publishing at Stadium Red, who has toured and recorded with Elton John, Eric Clapton, Jeff Beck, and others back in the 80s and 90s.

This 2-hour interactive lecture and discussion will also provide attendees with the opportunity to sign up for an in-depth 2-day workshop organized by Future Phonic Studios with the VR Base and Abbey Road Institute Amsterdam which includes hands-on practical exercises, examples, demos and listening sessions in a state-of- the-art recording studio at Abbey Road Institute Amsterdam.


4:00-4:30 pm – walk- in and meet & greet 

4:30-6:30 pm – sound for VR talk

6:30-7:30 pm – discussion and Q&A

Drinks & snacks will be provided by the VR Base.

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992