XR Industry Update: Where are immersive Technologies today in BRU, in BE and WW?

Datum: 12 april 2019 Geschreven door: In:


18:00 – 18:30 WELCOME
18:30 – 18:40 Introduction and Welcome – Salvador Garcia, Rudi Giot
18:40 – 18:55 Update on the latest technology developments in the XR Industry – Juan Bossicard
18:55 – 19:10 Immersive Audio Presentation with live demo – François Fripiat, Gwendal Le Vaillant
19:10 – 19:20 Financing XR content – Marine Haverland
19:20 – 19:30 Financing XR technology development – Sebastian Serrano
19:30 – 19:40 Introducing XR for all and its call to applications – Leen Segers

20:00 – 22:00 DRINKS AND DEMOS


RollerCoasterVR (Roller coaster simulator in VR)
ParaFlowVR (Paragliding simulator in VR)

AHIA (Augmented Headphones for Immersive Audio)
MIEM (Multitouch Interface for Electroacoustic Music)
Kourabie (Augmented Packaging of product)
Augmented SandBox (Projection)
Augmented City (Mobility solution with projection)
Augmented Wall (Projection mapping of live data)
Space Temple (Guitar-Hero look-alike with projection)
LookThrough (Using Hololens)

Augmented Violin
Augmented CyrWheel

About our host:
IRISIB a.s.b.l. is a Research Center associated with the HE2B (Haute Ecole Brabant Bruxelles) and more precisely with the HE2B technical department ISIB (Institut Supérieur Industriel de Bruxelles) which trains Masters students in the field of industrial engineering.
IRISIB’s missions are mainly research and long-life learning in the following fields: mechanics, computer science, electronics, electricity, chemistry and nuclear physics.
IRISIB has set up since 2015 the Research Laboratory in the fields of Arts and Sciences (LARAS), a research unit focusing on combining scientific and engineering research with the creativity of artists.
LARAS develops of wide range of demonstrators in the fields of mixed realities (virtual reality / augmented reality), showcased in its Mixed Realities room gathering about ten work stations. LARAS research and application ranges from control surfaces to the development of original and specialized hardware and software.
LARAS also has its own FabLab, with all the necessary equipments for design (laser engraver, computer numerical control milling machine) and rapid prototyping (3D printers, workshop), as well as a Studio dedicated entirely to image and sound design and processing.
More on LARAS website: http://www.laras.be/

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992