VR painting Jam 1.5 : Back to the source

Datum: 22 augustus 2017 Geschreven door: In:

Come and test VR painting tools during this informal “Back to the source” jam (you need to register on Eventbrite for this https://www.eventbrite.com/e/vr-painting-jam-15-back-to-the-source-tickets-37057565175 ).

All tools afficonado’s (Tiltbrush – Quill – APainter – Make VR – … your own tools ? ) are welcome. If you want to tackle below’s themes/ goals… go for them ! 

Export from Tilt Brush to Unity
Collaborative painting with networked A-Painter
Texturing a gITF in VR
Make your own VR/AR painting tool in 100 lines of JavaScript
Hack the green screen for a better mixed reality experience

Dedicated theme Asset creation
Creation of an artwork in 24 hours

Your own objective (Mixing coding and artwork is definitely encouraged! Make sthg new and pretty)

This is a closed door event – not open to public. Bring your VR gears.
Only participants registered through Eventbrite will be allowed to come in – number of seats are limited. More info on https://www.eventbrite.com/e/vr-painting-jam-15-back-to-the-source-tickets-37057565175

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992