VR industry landscape (Global-Europe-Belgium)

Datum: 20 september 2017 Geschreven door: In:

Interested to learn more about where Virtual Reality is today and where it is heading? 

Which are the most important verticals in VR: Enterprise, education, healthcare, location-based or is it still mostly gaming? 

Who are the VR companies to watch? In Belgium, in Europe and internationally?

On the 17th of October DigitYser and LucidWeb are offering you a full deep dive in the booming VR industry. We will highlight the most important sub-sectors in VR, the issues companies in these verticals are solving, next to how the geographical regions match up. To conclude, one of the most promising seed startups in social VR, that also happens to be based in Belgium, Mimesys will take the stage to clarify their journey, their unique offering and future plans.

– International VR landscape: Talk in Facebook Spaces with Tipatat Chennavasin, Co-founder & General Partner The VR Fund
– The European VR Industry Landscape – Leen Segers, Co-founder & CEO LucidWeb 
– The Belgian VR Industry Landscape – Juan Bossicard, ICT and Creative Industries Business Unit and Cluster Manager, Impulse.Brussels
– The most promising (BE) VR startup, Mimesys introduced by Co-founder & CTO Davy Loots (15 min)

Network drink to follow with demo’s. If you desire to showcase a Demo during this evening, please contact tanguy at digityser.org

Registration on EventBrite (free) required 🙂 


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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992