Mixed Reality User Group Februari 2020

Datum: 4 februari 2020 Geschreven door: admin vr.nl In:

17u30 – 18u30 Binnenkomst
18u00 – 18u30 Eten

18u40 – 18u50 Venue
18u50 – 19u00 MixUG Update

19u00 – 19u40 Introduction to Unity DOTS

Unity DOTS allows us to take full advantage of today’s multicore processor systems inside Unity. This session will give you an introduction in the use of Unity DOTS and how to create an application base for it. We will talk about performance gains and when you should or shouldn’t use it.

Level: 200
Type: Development & Informative
Spreker: Levi Buck

19u40 – 20u00 Pauze

20u00-20u40 Advancing hands-free and collaborative work with XR

From enabling collaborative work (with up to 20 people) to keeping workers’ hands free when it matters – this talk presents a number of real-life use cases from healthcare, industry, and the public sector where Virtual, Augmented, and Mixed Reality have made all the difference. We will talk about the challenges we faced developing custom XR software, discuss what we have learned, and share our vision for the road ahead.

Level: 100
Type: Functional
Spreker: Saskia Groenewegen

20u40-21u15 Borrel

Commentaar op dit bericht is uitgeschakeld



"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992