Let’s talk about Mixed Reality & Avatars

Datum: 12 december 2016 Geschreven door: In:

Here’s the schedule:

17.00 – 18.00 Start Meetup @ Cafe Engels (on the ground floor at the Groothandelsgebouw)

18.00 – 19.00 VR Presentations @ CIC (on the 4th floor at the Groothandelsgebouw)

19.00 – 20.00 Drinks @ Cafe Engels*

* drinks are at own expense! ūüôā

Mixed Reality – CGI

CGI will share their latest cases around Mixed Reality with us. 

Controlling Avatars realistically in VR – Pascal Serrarens

Many virtual reality applications do not have an avatar because it is hard to do this realistically. How do you derive the position of all body parts from just one (head) or three (head and hands) trackers in a realistic way? Pascal Serrarens of Passer VR (http://passervr.com) will discuss the challenges and solutions for this and show you the latest generation of avatar control which can be used by developers to get realistic interactive human interaction in their applications.

Commentaar op dit bericht is uitgeschakeld



"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992