Hololens Workshop at Microsoft Innovation Center Brussels

Datum: 30 augustus 2018 Geschreven door: In:

Make sure you register here: https://www.eventbrite.co.uk/e/hololens-workshop-tickets-47205370534

Mixed reality encompasses a wide range of experiences that previously were considered to be only augmented reality or only virtual reality. In mixed reality, people, places, and objects from your physical and virtual worlds merge together in a blended environment that becomes your canvas. Interacting with holograms in mixed reality enables you to visualize and work with your digital content as part of your real world. Realize mixed reality’s promise with Microsoft HoloLens.

In this developer session, you will learn about Mixed Reality and the HoloLens and get a hands-on introduction to developing applications for the Windows Mixed Reality platform.

Your host of the day will be Nick Trogh, Senior Technical Evangelist at Microsoft.

A lunch will be offered during the session.


This is a hands-on developer session so bring your developer laptop. If you already have a HoloLens, make sure to bring it too! 🙂

We will be using the Unity middleware to develop applications – this session is not an introduction to Unity, so make sure you’re proficient with Unity development. There are great learning resources available on the Unity website.

Make sure your laptop has the necessary software installed on it – you don’t want to miss out on the hands-on exercises because you need to install the tools!



Introduction to Mixed Reality and the Hololens.

Developing for Windows Mixed Reality.

Hands-on-lab: introduction to Windows Mixed Reality development.

12:15-13:00: Lunch (included)

13:00-17:00: Hackathon

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992