Cinematic VR/XR – a full 5 days overview (tech, art, storyboard, camerawork…)

Datum: 22 augustus 2018 Geschreven door: In:

Cinematic VR experience is still a pioneering industry with “codes” mostly depending on current tech evolution (hardware, software,…). Everyone can still make a name in this world, and François Klein (VR movie producer based in Paris & author of the book : « Réaliser son premier film en réalité virtuelle » – only in French for the time being) will provide you this week with all the specs of this industry in order for you to avoid regular costly mistakes in the creation of your next immersive experience.

The Full objective of this workshop is to provide you with a 360° vision of this new medium from a business, tech, production, artistic & direction point of view – enough to get you starting on your own.

Interested in this unique opportunity/ offer ? Please apply to the Eventbrite below (more info on the program there too) – .
You need to be registered on Eventbrite in order to participate. Seats are limited – prioritization will be given to those close to the film & image industry.

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"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992