Augmented Reality, SummerBase session 8

Datum: 14 augustus 2017 Geschreven door: In:

PLEASE BE AWARE YOU NEED TO REGISTER THROUGH EVENTBRITE

Tickets can be found here: 

https://www.eventbrite.co.uk/e/augmented-reality-summerbase-session-8-tickets-36997435325

Welcome to SummerBase, throughout the summer we will provide you with several VR events. Nearly every week we will host an different subject with different speakers at VRBASE

Augmented Reality Meetup

For this expert session we have invited Jasper Brekelmans and Doruk Eker.

Jasper Brekelmans will first offer an overview on AR technology that will dive into topics like:

– How do AR, VR, MR, xR relate?

– What are the differences between Mobile AR and Headset AR technologies, and what sets them apart?

– Is this “ARKit” hype really any better than earlier precedents like Vuforia, Kudan, Wikitude and Tango?

– Key insights on how SLAM / Visual Odometry tracking actually works.

(Beware lots of personal opinion but based on first and second hand experience.)

Doruk Eker will then talk about AR in the public space. He will describe his recent projects for the Ministerie van Defensie and ING Netherlands. Both projects ran on the smart screens in train stations in the Netherlands in May and June 2017. He will also share examples on his past projects that used mobile devices for AR in public spaces and offer some demos to help illustrate.

We will also announce the VRBase Visitors Slack group to stay in casual contact.

Agenda:

17.00-18.00 Walk in

18.00-18.30 Jasper Brekelmans

18.30-18.40 Break

18.40-19.10 Doruk Eker

19.10-20.00 Drinks & demos

https://vimeo.com/224224771

https://vimeo.com/228381944

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LAATSTE NIEUWS

UITSPRAAK OVER VR

"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992