Game Development for VR

Datum: 4 mei 2017 Geschreven door: In:


Tickets can be found here:

Hi everyone,

This meetup is intended for experts only. We charge a small fee so we can ensure quality and fill up the limited seats available. In exchange for the fee we have free drinks and snacks!

The talk will be given by Arjan van Meerten and Sven Neve, the founders of studio House of Secrets. Arjan being the creative lead and Sven the technical lead for two prior VR projects made by the studio, this year they are delving into game development for the first time, staying true to VR as the medium of choice. During the meetup they will present the game they are currently developing for Oculus. The title will release on both the Gear VR and the Oculus Rift later this year. Arjan and Sven will share why they chose for several software solutions and how they used them to ease the production process of this intricate and interactive project. They will delve deeper into things like procedural asset and level design with Houdini, building our own logic editor and considerations when developing with feature-parity for both mobile and desktop VR.

Even though we are still in the middle of production for this title, we will have a small alpha demo version ready for you to give it a spin!

The program for the evening:

17.00 – 17.30: Walk in

17.30 – 19.00: Talk + question time

19.00 – 20.00: Demo, ice cold drinks and nice snacks!

Their earlier work is, among other things, this cool project:

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Nieuwste VR-vacatures



"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992