Game Development for VR

Datum: 4 mei 2017 Geschreven door: In:

PLEASE BE AWARE YOU NEED TO REGISTER THROUGH EVENTBRITE!

Tickets can be found here: https://www.eventbrite.co.uk/e/vr-game-developing-for-experts-tickets-34230365946

This event will be hosted by Arjan van Meerten and Sven Neve, the founders of production studio House of Secrets. Arjan  (creative lead) and Sven (technical lead) previously create two cutting-edge VR music experiences; SURGE which was featured at Sundance last year, and APEX which was premiered at Tribeca this year. The team is using their past experience and creativity to currently develop a VR platform game using the amazing visual style they got so well-known for. The title will be released on both the Gear VR and the Oculus Rift later this year. 

Arjan and Sven will share their knowledge on their choice of several technical solutions and development workflows, , and how they used them to ease the production process of this intricate and interactive project. They will delve deeper into things like procedural assets and level design with Houdini, building their own logic editor and considerations when developing with feature-parity for both mobile and desktop VR.

This event is intended for experts only. We charge a small fee so we can ensure quality and fill up the limited seats available. The total fee goes into drinks and snacks!

Even though we are still in the middle of production for this title, we will have a small alpha demo version ready for you to give it a spin!

The program for the evening:

17.00 – 17.30: Walk in

17.30 – 19.00: Talk + question time

19.00 – 20.00: Demo’s, ice cold drinks and nice snacks!

One of the earlier projects of House of Secrets is Surge, check out this trailer to get an impression of their visual style:

https://vimeo.com/168023870

Commentaar op dit bericht is uitgeschakeld

Nieuwste VR-vacatures

LAATSTE NIEUWS

UITSPRAAK OVER VR

"To begin with, Virtual Reality is a part of computer science and it represents a new approach to computer science. Instead of treating the computer as a box that's out there that is supposed to accomplish something, you put a human being in the center and say, "Let's look at the human being closely. Let's see how people perceive the world or how they act. Let's design a computer to fit very closely around them, like a glove, you might say. Let's match up the technology to exactly what people are good at.""
Jaron Lanier, 1992